Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Active Life: Extreme Challenge Bundle with Mat

Active Life

Product Features

  • More to Play-15 activities plus multi-player and time trial
  • All New Activities-Include street luge/in-line skating, kite surfing, base jumping,acrobatic double dutch, BMX biking, skateboarding and rock climbing
  • Unique & Stylish Cel-Shaded Art Design-Detailed environments and cool character designs
  • Mii Integration-Includes the option to use Mii characters
  • Fun for Everyone-Single and multi-player games to challenge you, your family and friends

Product Description

Amazon.com Product Description

Get ready to get active. In  Active Life: Extreme Challenge, you'll throw your entire body into every challenge that comes your way. This innovative game combines an included mat controller with the motion-sensing fun of your Wii Remote to deliver a whole-body experience that gets your limbs moving and your heart pumping, allowing you to enjoy extreme activities anytime.

Sky Dive!
Sky Dive!
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Do cool BMX Tricks!
Do cool BMX Tricks!
View larger.
Experience Kite Boarding!
Experience Kite Boarding!
View larger.
Active Life Extreme ChallengeSynopsis
Test your skills at 15 intense activities in Active Life: Extreme Challenge. Whether you're scaling the cliffs of the Grand Canyon or swooshing down the hills of San Francisco in a street luge, you'll enjoy the thrill of performing actions that make it feel as though you're really participating in an extreme activity. Explore amazingly detailed environments as you skate, surf, bike and more, and amp up the excitement by competing with friends and family in multiplayer gameplay.
Key Game Features:
  • Includes the game Active Life: Extreme Challenge and a mat controller to facilitate whole-body game activity
  • Engage in a wide Variety of activities across thrillingly detailed environments, including kite-surfing in the Pacific and scaling the cliffs of the Grand Canyon
  • Move your body in 15 extreme activities, such as street luge/in-line skating, base jumping, acrobatic double dutch, BMX biking and skateboarding
  • See characters and environments come to life in a unique cel-shaded art design
  • Bring your Mii character into the game for a personal touch
  • Enjoy the fun by yourself or with friends in single-player, multiplayer and Time Trial modes
More Information
Active Life: Extreme Challenge is the follow up to the successful Active Life: Outdoor Challenge game/mat bundle. Leveraging the ‘active gaming’ trend, Active Life games use a mat controller along with the Wii Remote to incorporate the player’s entire body into the gameplay.

Active Life: Extreme Challenge kicks Active Life into high gear, featuring ‘extreme’ themed sports such as base jumping, street luge, and rock climbing. Whether you want to swoosh down the hills of San Francisco in a street luge, scale the cliffs of the Grand Canyon, or kite-surf in the crystal blue waters of the Pacific, this game will get your heart pumping!

Product Description

Showcasing more than a dozen unique activities, from wakeboarding to rock climbing and base jumping, Active Life: Extreme Challenge promises to keep players pulses pounding and hearts pumping with each new event. Combining the exclusive mat controller with a Wii Remote not only provides active and fun gameplay but also an experience that burns calories. With competitive and multiplayer challenges for up to two players and the ability to play as your personalized Miis, Active Life: Extreme Challenge will ensure that everyone gets to share in the fun. 
My new favorite way to burn up the calories and have FUN doing it!, August 17, 2009
Fun:5.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
I try to make all my Wii game purchases ones that combine fitness with the wii game system and have wondered why they didn't yet have a major calorie scorcher with a game that was all about fun...

First let me say I wear a Bodybugg which accurately measures daily caloric burn...even down to seconds that I can see displayed on a wrist unit...I only mention this so you know I base my review not on perceived exertion but on true measured caloric burn.

And, for those who don't care to lose any weight (how I envy you!) I will also address the game aspect...bear with me...

There have been active games (Golds Gym Cardio, Sports Active) that burned good calories but got redundant.

There have been games (Sports Resort, for example) that weren't meant to be fitness games but were very active and fun but, well could still stand room for improvement on both active fun and caloric burn in spite of them being great games...

There were fitness games that burned few calories (Wii Fit was great for balance but expert reviews and my own measurement showed low caloric burn, for example)

enter Active Life Extreme Challenge. Finally...Fun. Very fun. And active. VERY active. And original!

While I enjoyed the first Active Life, they have kicked it up a notch in very unique games and a whole lotta sweat equity goin' on in order to do them.

FUN: Okay, forget calorie burn. We want fun in a game afterall, don't we? That's why they call it a game...bottom line, that's what everyone wants..Because the games they chose were so unique, you get something very original. And because they take these unique games to challenges that involve tricks and jumps and really thinking about game play, it's addictive. So many of the other active games I've bought contain repeats I have on other games...tennis...basketball..., shooting at something, jumping over something...yadayadayada...this packs a punch in originality with fun and heartpumping anyone in the family can play such as BMX biking, street luge, rock climbing, skate boarding, wake boarding, kite surfing, inline skating, acrobatic double dutch...

and the games ARE FUN. BIG FUN. Even if you don't care about activity and only buy it to challenge yourself and have fun...fear not...YOU WILL. We got the game several days ago and have worn ourselves out playing on into the night and sweating like crazy doing it but not caring...the games really take you in and challenge you and you don't even realize you are jumping around like crazy and getting your heart pumping like mad doing it. You just can't stop playing and laughing!

CALORIC BURN: Major. Like a workout dvd. I burned the same amount in the same amount of time as my aerobics class. But way better, I burned more because I didn't want to stop playing the games and time flew by...I wasn't thinking about making myself burn calories, I was having fun and the caloric burn was simply secondary. There is a reason, for example, that "Rocky" was seen getting in shape by jump roaping. The acrobatic double dutch will kick your heart rate into premium health and fat blasting at warp speed. But that's also one of my favorite games on here...especially getting into the fancy footwork once you get good at it.

LEVELS: There are four levels, from beginner to expert. You'll challenge yourself without boredom and this also allows anyone in your family to participate. But what you do in the games also changes as you get better at it. So, though there are less games than the first Active Life, they are enough fun and add enough challenges that the limit actually seems to make me want to play them more...I gain skill in each one and get greater challenges. So while the less choices of games may bother some if compared to the first Active Life, I personally like these better and they get me moving far more...

GRAPHICS: The Mii characters are cartoony-realistic. Think "Speed Racer" type renderings. The backgraounds are vivid and detailed and colorful and add visual "umph" to whatever you are playing, as does the interaction with the crowd and cheering when you do well. There is a lot to look at in addition to what you are doing in the game and I personally like that...it keeps it interesting for m. They left out no details here...When, for example, you do your kite surfing, you'll do so over the Pacific Ocean...then travel to the Grand Canyon for other gaming fun...you'll find yourself on a city street for your skate boarding tricks complete with storefronts, cars driving in the background, crowds gathering and milling about...nice! The detail transcends into what your character on the screen says as you play as well. When I nearly killed my street luger, she was yelling "nooooo!!!" which was rather amusing. She also said "drats!" or "darn" or something when I did poorly in rock climbing once she reached the top. And I made her scream in terror a few times. Nice touch to realism.

HOW IT WORKS:

BMX biking: here your feet are on the mat and you use the wii remotes. I chose the version where you run in place in order to accelerate the bike. You'll have fun and glow with sweat doing this one! It's a good mental challenge as well thinking about all you need to do with the remote (handlebar) and lower body so you get really into it. The graphics of your biking tour keep things interesting and fun as well. You'll do some jumps too.

Skate boarding, wake boarding, kite surfing: lots of jumping here which increases your heart rate some, but it's just dang entertaining even if it didn't hold that aspect because you must concentrate not just on jumping, but performing tricks to score. Again, this mental aspect brings in the fun and conentration. It took me a spell to master doing some of these tricks correctly to score well.

Rock climbing: You'll kneel on the mat and twist left and ride to use your hands...this actually is a good core strength and toning move as well as a nice break from some of the other heart pumping games on here! You have to get the rhythm down and you'll really work the upper body and have fun trying not to fall off the cliff and grab the rocks with both hands if you almost do.

Acrobatic jumping rope: you time your jumps and crack up remembering this old school version of entertainment...but this time you don't get tangled in any ropes if you do mess up and you'll fall without pain, unlike what used to happen back on the blacktop behind your school at recess. Once you get good at making it past fast ropes and slow you start warp speed tricks and they are fun.

You'll also sit on the mat and raceboard down the streets, directing your board with your hands aka "street luge". This is where my mii began screaming "nooooo!" as I accidentally steered her too close to the wall. She never crashed though.


Bottom line, this is my new favorite Wii game to come home to and burn off everything I ate that day! It takes gameplay into active calorie scorching so it is sure to please anyone in the house...BUT...that said...there are some things I would change:

NEGATIVES: All my negatives have to do with the mat. I really wish they could master a way of putting gloves on your feet and hands or something to find your moves but free you from the chains of mat play. I didn't like it on the first Active Life and I still don't. First, you have to concentrate on foot placement as much as you do about what you are doing during the game. Missteps cost you and they WILL happen, especially in such active games. I also thought for sure they'd make this mat bigger after so much bumping into your team players in the first game but it's the same...you simply can't put two adults on this mat to play the game together as commercials might have you believe...two size 5 females will still look like they are roller derby chicks knocking each other about trying to play on such a tight "playing field"...just don't even go there. Unless that is part of the fun to ya, I guess...

Plus, since we play many other Wii games, there is the storage issue of the mat, and having to take it out and put it away for this one.

And don't even get me started about what happens if a cat or dog enters the room and walks across the mat, or what happens since you can also use it for controls so you may wind up starting or stopping something you didn't mean to if you step wrong.

And, a minor detail: I preordered this game before it's release and there wasn't an option, at that time, to buy the game without the mat on Amazon...I thought it may be an improved mat so I bought the full system. Now that it's released, there is also the cheaper version without the mat if you already own it from the first version. Since there really is no change, no need to buy the mat+game package if you do have a mat. So now I have 2 mats...

CONCLUSION: In spite of my "not loving" the mat aspect of the game, it's originality, big dose of fun, and huge score on the activity meter make this a new family fave. And I will admit it's a nice change to set the wii remote and nunchuck down sometimes and simply do footwork, even if I gotta land on the mat just right.

Wii

Wii 

Product Features

  • Plays two disc formats in a single, self-loading media bay
  • Features a processing chip from IBM and a graphics chip from ATI
  • Backwards compatible with all Nintendo GameCube games and most peripherals
  • Built-in Wi-Fi access for easy connection to Nintendo Wi-Fi Connection gaming service
  • Wii Sports game included

Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B0009VXBAQ
  • Product Dimensions: 15 x 10 x 4.5 inches ; 7.5 pounds
  • Media: Video Game
  • Release Date: November 19, 2006

Product Description

Amazon.com

Nintendo's Wii video game system (pronounced "we") brings people of all ages and video game experience together to play. This simple yet ground breaking idea is expressed not only though the system's evocative name, which is easily pronounced in a variety of languages, and suggests two players side by side, but also through its innovative list of features and extensive list of playable titles.
Wii with Wii Remote

Wii with Wii Remote. View larger.
A Little Box With Plenty of Power
As with every console, much of the buzz surrounds the specs. The Wii boasts 512 MB of internal flash memory, two USB 2.0 ports, and a slot for SD memory expansion. The system’s technological heart -- a processing chip developed with IBM and code-named "Broadway" and a graphics chipset from ATI code-named "Hollywood" -- deliver stunning performance. And instead of a tray, Wii uses a single, self-loading media bay that plays both 12-centimeter optical discs used for the new system, as well as Nintendo GameCube discs. Revolutionary Control
No bigger than a small traditional remote control, the wireless Wii Remote is a truly multi functional device. The magic of the Wii Remote's design lies within; acellerometers inside the controller measure movement in all directions and at all speeds. In a tennis game, it serves as your racket as you swing away. In driving games it serves as a steering wheel, allowing you to swerve to avoid obstacles or pickup power-ups. In first-person shooters, it acts as a firearm that you can point directly at an on-screen enemy. The controller also has a force feedback "Rumble" feature and an expansion port for use with accessories, such as the Nunchuck, which adds an analog thumbstick and trigger buttons. The system allows for up to four controllers to be linked at a time and utilizes standard Bluetooth wireless technology. For those who prefer the feel of a traditional controller an adapter is available that fits over the Wii's remote.


Wii with cradle

Wii with cradle. View larger.
A Channel for Everyone
More than just a game machine, Wii also provides information and entertainment suitable for every member of the family. Some of the channels available include:
  • Mii Channel - Miis are cute little caricatures you create to use as characters in a variety of Wii software. Store Miis on your Wii or load them onto your Wii Remote and take them over to a friend’s house to use on their Wii.
  • Everybody Votes Channel * - The Everybody Votes Channel is packed with national and worldwide polls. Answer interesting questions and have your say. Up to six members of your family can vote. Just choose an answer and check in later to see the results.
  • News Channel * - Wii might be great for games, but you can also use it to get updates on the latest news from across the Internet organized into easy-to-browse categories.
  • Forecast Channel * - Your Wii can automatically update you on the weather from around the globe.
  • Wii Shop Channel * - Download the Opera web browser and access games from classic consoles from the past. All you need is a Wii Points account.
  • Virtual Console - Every Virtual Console game you download from the Wii Shop Channel appears in the Wii Menu as a separate Channel ready to select and play any time you like.
  • Wii Message Board - Leave or receive messages for other family members on the calendar-based message board or use WiiConnect24 to send messages to people outside your home.
  • Internet Channel * - Just download the Opera browser for 500 Wii Points and within minutes, you’ll be a professional sofa surfer, pointing-and-clicking your way around the web with your Wii Remote.
  • Photo Channel - Show off all your digital photos on your TV. Just insert an SD memory card into your Wii and away you go.
  • Disc Channel - The Disc Channel is backwards compatible with Nintendo GameCube, so you can play all your new Wii discs, along with all your classic Nintendo GameCube discs too!

Wii Sports Included

Wii Sports. View larger.
Wii Sports is Included
This is what video games should be: fun for everyone. Wii Sports offers five distinct sports experiences, each using the Wii Remote controller to provide a natural, intuitive and realistic feel. To play a Wii Sports game, all you need to do is pick up a controller and get ready for the pitch, serve or that right hook. If you've played any of these sports before, you're ready for fun!

GameCube controller and memory port

GameCube controller and memory ports.
The Depth of the Nintendo Game Catalog
Each Wii comes with a game compilation called "Wii Sports," including tennis, golf, baseball and bowling games, that show off the console's intuitive new controller, but Wii also plays games developed specifically for it as well as fan-favorite games from Nintendo's 20-year-old library. Its drive is compatible with GameCube discs, and select Nintendo titles from the original NES of the 1980s all the way through the Nintendo 64 are available for download through the "Virtual Console" for $5 and $10 respectively. To support this backwards compatibility the Wii includes four ports for classic Nintendo GameCube controllers and two slots for Nintendo GameCube Memory Cards. As if that weren't enough, the Virtual Console will also make available a few titles from SNES console contemporaries, Sega Genesis and TurboGrafx 16. Also, Wii utilizes Nintendo's newly-announced wireless feature, WiiConnect24. This worldwide feature allows players to receive content such as Wii Message Board messages sent from other Wii consoles, Miis, e-mails, updated channel and game content, and notification of software updates even while the console is on standby, keeping the fun going even when you are not online.
What's in the Box:
  • Nintendo Wii Game Console
  • one (1) Wii Remote controller with Wii Remote Jacket
  • one (1) Nunchuk controller
  • Wii Sports
  • sensor bar
  • power cord
  • standard composite cable
  • stand
* Access to some channels may require your Wii needs to be set up with WiiConnect24.

Customer Reviews

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Average Customer Review
4.6 out of 5 stars (1,831 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
3,187 of 3,413 people found the following review helpful:
5.0 out of 5 stars An Inexpensive Gaming Console for the Whole Family, November 19, 2006
Fun:5.0 out of 5 stars 
The Nintendo Wii is the most inexpensive of the current generation of gaming consoles. It provides motion sensing controllers and 480p graphics. We tested the Wii before its launch day (I'm a game reviewer), and we had our own unit in our home the morning of launch day. Here are our findings.

The Wii is designed around a menu of "channels". There is of course the game-playing channel, where the Wii will play any Wii or GameCube game. Simply load the disc in and go. There is a Mii channel where you set up a profile and avatar to connect to all your game playing. The Photos channel lets you look at photos on your TV. Other channels for news, weather, and online shopping require an interent connection; the news and weather were not actually working at launch time.

The system does NOT have a regular network cable port, which both the PS3 and XBox 360 have. Instead, it works with built in wireless or with a USB network adapter. I am a firm proponent of wireless - less clutter! So I am thrilled that they offer wireless automatically. With the PS3, you have to pay extra for the 60 gig unit to get this built in. The XBox 360 requires extra hardware as well.

It's hard to generalize gameplay on any console - it really depends on what games you buy. That being said, the comes-with-it software of Sports is really quite fun and is about as basic as you can get. You swing at baseballs, lob tennis balls, bowl, box and play golf. A "fitness" mode puts you through a variety of tasks and then calculates your fitness age, sort of like how Brain Age keeps track of your mental age. If you did both every day, you could aim to be as fit mentally and physically as possible!

In a world where video games = couch potato, it really is quite amazing to have a game where it natively expects you to move and be active. You don't lounge back and gain pounds here while playing games. Boxing can be quite strenuous, jabbing, blocking and weaving in real life. Tennis involves quick reflexes and strong arm movements. Bowling might be the most relaxed of the sports, but even there you are standing, moving, swinging. You get your heart going at least a little, and get some exercise. My boyfriend had a sore arm after playing for a number of hours, in a good way, as he would from exercising.

The 480p resolution is certainly not high def 1080p like the other two systems. It's something you accept when you're paying such a low price for the console. But really, it's not that big a deal. I still play the old Zeldas and love them for their gameplay, even though you can't see the pores in Link's face. If they are going for the cartooney characters and environments, 480p is DVD quality and is quite good. If you really, really crave high definition super realism in your games, then the Wii might not be the best choice for you. However, if you're fine with playing games with a more impressionist / cartooney look to them, the 480p can show that quite nicely. For example, there aren't fans in the stands for baseball - there are colored blocks.

Nintendo has always been known as a "Kid's Console" - but I really do think with the Wii that they have become a "Family Console". It's not just kids who will enjoy this. Seniors can have fun bowling without knowing anything "Tricky" about how to use a video game unit. It's very intuitive. Moms can easily play with their kids, each with their own Wii profile. Adults having parties can have fun passing the controllers around. Family groups can share slideshows on the big screen while hanging out and drinking wine. Every person who has come over - from 8 to adult - has instantly understood and enjoyed the Wii, without much explanation at all.

With the price tag being so low, a gaming household that "needs" a higher end system can easily save up their money to get that XBox 360 or PS3 - and still be able to justify to get a Wii for the fun, casual gaming stuff to share with their non-gaming friends.

Well recommended! Since I own all three systems, and am playing all three wirelessly, feel free to contact me if you have any further questions.

================

Update: One year later, and the Wii is still going strong! It's really funny how many people said the Wii would bomb because it wasn't as good as the PS3 or 360 - and here we are a year later and the Wii is still the system that people are really wanting to get. Hospitals are getting Wiis for their patients to play with. Senior centers are getting Wiis for their residents to play games together with. I was just on a cruise ship and they had Wii tournaments going on every day! This is a fantastically fun system that we really enjoy playing with and that literally the whole family can have fun with. There are great games for kids, great games for teenagers, great games for adults. I am really very pleased with how the Wii has held up and the game set available for it.

Update 2: 2 years later! Our Wii is still adored in our household, used just as much as the PS3 and XBox 360. I was just at a bar and they had two Wiis set up for people to play with, and everybody loved them. This really is an "every person's gaming system".

I'm running out of space here, but my nintendo.bellaonline.com site has full articles on exactly what you get in this box, and what else you should buy so you have a full system to play with.

New Super Mario Bros

New Super Mario Bros  

Product Features

Edition: Standard
  • New items include the propeller suit, which will shoot players high into the sky with just a shake of the Wii Remote and Mario¿s new ability to transform into Penguin Mario.
  • New Super Mario Bros. Wii offers a combination of cooperation and competition. Players can pick each other up to save them from danger or toss them into it.
  • Supports 2-4 players in multiplayer mode.
  • Mario, Luigi and two Toads are all playable characters, while many others from the Mushroom Kingdom make appearances throughout the game. Players can also ride different Yoshi characters and use their tongues as weapons.
  • Players can use the motion abilities of the Wii Remote controller. The first player to reach a seesaw might make it tilt to help his or her character. reach a higher platform ¿ and then tilt it incorrectly just to mess with other players.

Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B002BRZ9G0
  • Product Dimensions: 7.6 x 5.4 x 0.6 inches ; 5.9 ounces
  • Media: Video Game
  • Release Date: November 15, 2009

Product Description

Edition: Standard

Amazon.com Product Description

Developers at Nintendo have dreamed of creating a simultaneous multiplayer Super Mario Bros. game for decades. The Wii console finally makes that dream come true for everyone with New Super Mario Bros. Wii. Supporting 2-4 players in side-scrolling co-op and competitive platforming action, and featuring a mix of fan favorites and new characters, new powerups and various input options via the Wii Remote, it is destined to become an instant classic in one of the most beloved game franchises of all-time.

'New Super Mario Bros. Wii' game logo
2-4 player simultaneous multiplayer in 'New Super Mario Bros. Wii'
Co-op/competitive simultaneous multiplayer.
View larger.
Classic looking Super Mario Bros. underground level in 'New Super Mario Bros. Wii'
Classic environments with a twist.
View larger.
The Penguin Suit power-up in action in 'New Super Mario Bros. Wii'
Wacky new powerups
View larger.
Gameplay
New Super Mario Bros. Wii, like all the previous releases in the Super Mario Bros. franchise is a side-scrolling platforming game where players collect coins as they attempt to make their way through progressively more difficult game levels using their ability to time jumps over obstacles and avoid a slew of enemies. But although the game contain several well-deserved nods to previous games in the series in the form of iconic characters like Mario, Luigi and two Toads, as well as familiar enemies, sound effects and levels, it is not simply another trip down Mario Bros. memory lane. Taking advantage of the flexibility and power of the Wii and Wii Remote, New Super Mario Bros. Wii manages to preserve the retro experience that fans love about the series, while adding new game features. Notable additions among these include, expansive play levels and new powerups and characters, but by far the most important, and in fact game-defining new feature is simultaneous multiplayer. A Franchise First: Simultaneous Multiplayer
Since the very first Super Mario Bros. game took the world by storm in the late 1980s gamers anxious to get into the action have patiently and impatiently waited their turn as the infamous 'player 2.' Those days are no more. In New Super Mario Bros. Wii players can now navigate the side-scrolling worlds alone as before or invite up to three others to join them at the same time, on the same level, at any point in the game for competitive and cooperative multiplayer fun. With the multiplayer mode, the newest installment of the most popular video game franchise is designed to bring yet another type of family entertainment into living rooms and engage groups of friends in fast-paced Super Mario Bros. fun.
Controller Choices Via the Wii Remote
In another nod to the series' Nintendo Entertainment System (NES) roots, the Wii Remote controller used with New Super Mario Bros. Wii is held sideways, allowing for easy, classic inputs using the D-pad to direct playable characters, the 1 button to jump and 2 button to spit out projectiles like snowballs and fireballs. In addition, players can access powerups with their choice of either the push of a button, or by shaking the Wii remote, again demonstrating the perfect merging of classic gameplay and modern game design which is New Super Mario Bros. Wii.
Key Game Features
  • New Super Mario Bros. Wii offers a combination of cooperation and competition. Players can pick each other up to save them from danger or toss them into it.
  • Supports 2-4 players in multiplayer mode.
  • Mario, Luigi and two Toads are all playable characters, while many others from the Mushroom Kingdom make appearances throughout the game. Players can even ride different Yoshi characters and use their tongues to swallow enemies – or their fellow players.
  • In some areas, players use the motion abilities of the Wii Remote controller. The first player to reach a seesaw might make it tilt to help his or her character reach a higher platform – and then tilt it incorrectly just to mess with other players.
  • New items include the propeller suit, which will shoot players high into the sky with just a shake of the Wii Remote and Mario’s new ability to transform into Penguin Mario.
  • At the end of each stage during the simultaneous multiplayer mode, players are ranked based on their score, the coins collected and the number of enemies defeated.

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Average Customer Review
4.5 out of 5 stars (196 customer reviews)
 
Games like this are the reason I own a Wii!!, November 16, 2009
By A. Jefferson (Long Beach, CA USA) - See all my reviews
(REAL NAME)   
Fun:5.0 out of 5 stars 
I have been playing video games since the Atari 2600, and was a kid during the Nintendo Entertainment System era. Some of my fondest memories involve one iconic set of characters: Mario, Luigi, Toadstool, and Princess Peach. Over the years, games have changed (some changes for the good, and others...not so much), but I love that the Mario series have stayed true to their roots. Every Mario game that I can think of has stood the test of time, and has served as a model to countless other games. However, despite being one of the best game franchises around, one component was always missing: multiplayer. Sure, previous SMB games had a "2 player" option, but all you were able to do was pass around the same joystick, or take turns using 2 joysticks. The idea of 2 characters on screen at the same time seemed strangely impossible for these games... and why Nintendo wasn't able to make this happen sooner than 2009 boggles the mind. But, having spent 7 or 8 hours playing New Super Mario Bros yesterday, I don't care why or how they were able to finally do it...because this game is an absolute blast to play!

As soon as the game starts, you start to get an idea of just how great this game is going to be... especially if you have played Super Mario games before (and cmon...who hasn't?!?). Everything looks very familiar, but in a good way. The game really feels like they took some of the best ideas, bosses, levels, and music from each of the Mario games and retooled them for NSMB Wii (New Super Mario Bros Wii). In fact, it feels mostly like Super Mario World and Super Mario Bros 3 rolled into one, with a little bit of Super Mario Galaxy thrown in as well... and that, my friends, is an AWESOME combination! Like I mentioned earlier...I have played hundreds...maybe thousands of video games in my time. And this game ranks right up there with the best of them. It is, in my humble opinion, on par with Super Mario Bros 3, which has been rated by numerous gaming sites as the best game of all time. Playing the game for the first time, there were lots of "oohs and ahhs", plenty of mischievous giggles, lots of punching and name calling (see multiplayer), and even several times where one of us paused the game just to point out how great this game is. I hate to gush over this game, but it really is a work of art. It's easily one of the best games I have ever played, and certainly one of the best available on Wii. Here are some of my observations about it:

Old Skool SMB: Mario games are good, and they work. Period. This is one series of games that doesn't need to be retooled, revamped, updated, or changed dramatically in order for it to compete with the likes of Modern Warfare 2. In fact, there really is no competition for Mario games. Historically, they sell, are highly rated, and have a long shelf-life. This game is no different. It is classic Mario at his best. There are some updates that make the game fresh and interesting, but it is mostly classic Mario 2-D action, and that is a good thing.

Music: Mario games have always had great music. Who hasn't found themselves whistling or humming one of the iconic Mario tunes? This game has some really cool new music, as well as some remixes/revamps of classic Mario music. When I found myself in the first of the Koopa Kid castles and I heard the original music from Super Mario Bros 3(??), I was ecstatic.

Multiplayer: For the life of me, I couldn't tell you why Nintendo was never able to incorporate some genuine multiplayer in a Mario game previously. But, add it they did, and it is great. The multiplayer component of Super Mario Bros Wii is really well done. There are some competitive modes where you and your friends (or opponents) are running through a level and competing to get the most coins, and it is really fun. But where multiplayer really shines is when you are actually playing through the games with a couple of your friends. All of you are on screen at the same time. When you hit one of the "?" boxes, 3 or 4 mushrooms may come out... or maybe 2 mushrooms and 1 Penguin suit...and you have a choice: Will we all go scrambling for the penguin suit? Or will the most skilled player just take a mushroom suit and leave the penguin suit to the others? Or, will I scramble and get all of the mushrooms and the penguin suit, leaving my teammates out in the cold? I tried all of these scenarios, and it was pure joy to see the look on my friends faces either way! You see, the multiplayer can be either competitive or cooperative. There will be times where getting a big coin or a 1-up will require that you cooperate...maybe I will need to pick up one player and hold him over my head, and then another player will bounce off his head to get the 1-up. Or, maybe there will be a player that I want to give some grief... so I can pick him up and throw him down a pit or in the lava... or I can throw a green shell at him. There will also be times where you are all trying to accomplish something (like jumping across a lava pit), and because we are all scrambling and trying to save our own skin, one player will bounce off the other's head, giving themselves a boost up and over the lava, but sending their friend to their death. As you can imagine, the cooperative multiplayer would FREQUENTLY and unexpectedly become competitive, and there was no shortage of amazed/shocked looks back and forth (i.e "Dude... I cant believe you just did that!!"), punches in the shoulder, name calling, calling "dibs" on power ups only to be disappointed, and laughing ranging from a mischievous giggle to rolling on the floor in stitches. When we were playing, one guy even got really upset and went home! LOL. It was one heck of a fun afternoon! Once the sore loser left, we started cooperating more and competing less, and it was equally fun. Almost equally anyway...

Difficulty: I hate easy games, and I hate short games. I especially hate short and easy games. This game is neither. From what I have experienced so far, this is one of the most challenging Mario games I have ever played. It isn't necessarily HARD...anyone can pick up New Super Mario Bros Wii and begin playing. That is the case with every Mario game. But it is challenging. You will die...a lot. Especially when playing multiplayer, since frequently one of your teammates will do something that sends you to your end on accident. Plus, the difficulty really starts to ramp up in some of the later worlds/levels. Also, there are 3 hidden achievement coins in each level, as well as these special "star" coins that you can go out of your way to find...and getting to some of these can be a real challenge. I estimate that it will easily take 20+ hours to complete this game... and even once it is done, it will be a blast to start over and play again. And the truth is, Mario games are always long and fairly difficult... I never did beat Super Mario 2! I think this game is going to have a long shelf life at my house!

I will spare you any more gushing details about this game. Clearly, I enjoyed it immensely. If you own a Nintendo Wii, you should own this game. If there was ONE Wii game I would recommend you buy, it would be this one. If you are considering buying a Nintendo Wii because you like this game...I guarantee it will be worth it. This game is destined to be a classic, and it would be a shame to miss out! Here is my personal rating for the game:

Gameplay: 10/10
Presentation: 9/10
Sound/Music: 9/10
Multiplayer: 9/10
Difficulty: 10/10
Lasting Appeal: 9/10
Overall: 10/10

Wii Fit Plus

Wii Fit Plus   

Product Features

Edition: w/ Balance Board
  • The Wii Fit Plus Bundle includes the game software and the Wii Balance Board.
  • Users can input the amount of time they want to spend on their workouts or select an area for personal improvement, and Wii Fit Plus will suggest a number of diverse activities for them.
  • For the first time, users can mix and match which strength and yoga activities they prefer on a given day. The seamless exercise flows make it easier than ever for users to maintain their daily workout routines.
  • The range of games and customization options will make players want to play every day. They¿ll be having so much fun that their workouts will seem to fly by in no time at all.

Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B002BSA3EM
  • Product Dimensions: 20.5 x 13.2 x 3.1 inches ; 12 pounds
  • Media: Video Game
  • Release Date: October 4, 2009

Product Description

Edition: w/ Balance Board

Amazon.com Product Description

Wii Fit attracted millions of new players to the world of video games. Now Wii Fit Plus offers a range of new features and enhancements to help players reinvigorate their workouts, along with exercises and balance games designed to keep them fun. Players will find a new dimension to the Wii Fit experience as they easily set their own customized workout routines, or choose 20-, 30- or 40-minute workouts based on how much time they have available.
'Wii Fit Plus' game logo
Yoga and strength activity selector in 'Wii Fit Plus'
6 new yoga & strength activities.
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The 'Perfect 10' balance game from 'Wii Fit Plus'
The 'Perfect 10' balance game.
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Workout personalization options in the Locker Room in 'Wii Fit Plus'
Personalization options.
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The 'Obstacle Course' balance game from 'Wii Fit Plus'
'Obstacle Course' game
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Targeting specific body areas for excercise in 'Wii Fit Plus'
Target specific body areas.
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Users will also be able to choose from specialized workout routines that focus on all-around individual personal fitness goals or certain target areas. And with the addition of activities like Skateboarding and Rhythm Kung Fu, players will be using the Wii Balance Board accessory in a variety of new and fun ways. Gameplay
As with the original Wii Fit release, Wii Fit Plus is designed, as its name implies, to improve the user's fitness. The game contains a large number of activities that fall into a variety of categories, including: yoga, aerobics, strength training and balance games. With all but a few exceptions, which utilize variations on a standard Wii Remote configuration, all activities utilize the Wii Balance Board (included with this bundle), either alone or configured with either a Wii Remote alone or the Wii Remote and nunchuck. The Balance Board, like any other Wii controller acts as a motion/pressure sensing device wirelessly synched to your Wii and replicating your body's movements. Each controller employed occupies one of the Wii's four wireless inputs, together mapping the reference points needed to recreate most full body motions on screen. Although this limits the majority of the activities to a single player orientation, various activities throughout the game support up to eight players in alternating play.
To use Wii Fit Plus players import their Miis from their Wii system, set up profiles, establish a current physical baseline, set fitness goals, and embark on a routine to reach them. Wii Fit Plus tracks your usage, weight and progress towards your goal over time, giving you a status report as you start each session. At any time players can choose whatever activity they want, whether exercise or balance game, and as they progress in these they will level up in each, gaining points, setting high scores and unlocking more activities.
Personalization Option Via 'The Locker Room'
The original Wii Fit was designed to have something for everyone. Now Wii Fit Plus raises the bar by providing users with personalization options that allow them to find/create a specific workout routine that is exactly right for them, their family and their lifestyle. One example of this is "The Locker Room." Easily accessible throughout the game, here players can choose from a number customizable options that allow them to maximize their time with Wii Fit Plus without having to navigate through the game menu while in the middle of a workout. In essence this allows players to become their own personal trainer. Customization options available within The Locker Room include: preprogrammed and timed Wii Fit Plus Routines; My Routine, where you choose your own set of activities, optimizing their length and area of the body to be focused on; and Favorites, a notation of activities you frequent, which provides fast access to exercises you enjoy doing the most.
Addition Yoga and Strength Exercises
Designed as an addition to the already substantial list of focused, physical exercises available in Wii Fit, Wii Fit Plus contains six new and challenging strength and yoga activities. But continuing with the game's commitment to personalization, the key to these additions is not in their volume, but in how the player chooses to mix and match them. Do them in the order they are presented, or combine them in whatever order you want. The choice is yours. The player even has the ability to repeat the ones that he/she prefers, maximizing attention and effort where it is needed most. In addition, for those to whom time is a commodity, you can now omit unnecessary interludes between exercises, making for a continuous, timesaving routine.
A Wealth of New Balance Games
Regardless of the considerable fitness factor packed into Wii Fit Plus, the Nintendo brand is and will always be all about having fun. With that in mind Wii Fit Plus also comes packed with 15 new, entertaining balance games suitable for every member of the family. Just a few of those that players can expect to see are: Juggling; Skateboarding; Snowball Fight; Obstacle Course, a log-leaping, cannonball-evading event reminiscent of what Nintendo icon Mario must go through; and Perfect 10, a balance game designed to promote a combination of physical and mental health. In this final example the player's Mii is situated between multiple color-coated balls, each showing specific numbers, with the goal to swing your hips, hula style, in different directions to tap out a total of ten as many times as possible before time runs out.
Key Game Features
  • The Wii Fit Plus Bundle includes the game software and the Wii Balance Board.
  • Users can input the amount of time they want to spend on their workouts or select an area for personal improvement, and Wii Fit Plus will suggest a number of diverse activities for them.
  • For the first time, users can mix and match which strength and yoga activities they prefer on a given day. The seamless exercise flows make it easier than ever for users to maintain their daily workout routines.
  • Users might be asked to run an obstacle course across a series of platforms, zoom across a beach on a Segway x2 Personal Transporter or flap their arms to help their hilarious chicken-suited characters aim for targets.
  • The range of games and customization options will make players want to play every day. They’ll be having so much fun that their workouts will seem to fly by in no time at all.
  • Players also can see estimates of calories burned and can even activate a feature that lets them weigh their dogs or cats.

Customer Reviews

Edition: w/ Balance Board
84 Reviews
5 star:
 (64)
4 star:
 (12)
3 star:
 (5)
2 star:    (0)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
4.6 out of 5 stars (84 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
348 of 355 people found the following review helpful:
5.0 out of 5 stars WiiFit Newbie - LOVES the FUN new games!!, October 4, 2009
Fun:5.0 out of 5 stars 
INTRO:
After years of wanting a Wii, we finally got one! And, of course, like any overly-excited newbie, I couldn't wait to get the new WiiFit (WiiFit Plus). I picked it up at midnight, with the Balance Board. (TIP: if ur buying from brick-and-mortar stores, call ahead, it took me an hour to convince them that it was ok to sell it to me, and it was already 12:30a!) I got home, set it up (took just a few minutes, mostly unwrapping) and played until 5am! I was nearly falling asleep between games, but it was so much fun, I couldn't stop! Now, THAT's a motivator to work out! It even asked if I was a 'NIGHT OWL' and I had the option to keep my "day" 'open' until 3am, for those late-night workout sessions!

THE GAMES, & WHY I LOVE THEM:
Without leaving my 12'x12' living room, I can do: Circus Juggling, Skateboarding, Island Cycling, HulaHooping, Rhythm Parade, Segwaying, & Perfect 10 - these are the ones I like the most right now. My current favorite is the Bulls-Eye game (you flap your arms to 'fly' over water and reach platforms!) It's just awesome! And, it's cool that most of the activities are all on the same island - so you can bike it, run it, walk it, fly it, segway it, float it, bounce it, etc.! I also like that, in most games (not the Bubble one, tho), you don't 'die' if you do it 'wrong'. Nothing's worse than almost getting to the end of a cycling game, and then running into a tree and having to start over - ugh! But, with WiiFit, it's so pleasant, you just maneuver your way back on track! No stress! Yet, I like that u still do collect points - I already have a competition to 'beat' my BF's scores - I even left him a 'note' on the wii to try to beat mine in a couple of games, when he woke up! We haven't tried the 'multiplayer' mode yet.

STRENGTH, FLEXIBILITY, & KEEPING TRACK:
I LOVE the 'make your own' routine - you pick as many activities as you want, from dozens of Yoga Postures, and Strength Training choices (they even tell you how long the total 'workout' will take, as you make your selections) and then you hit 'start'; and it cycles thru them, one-after-the-other, checking off each one, as you go; and, saving the 'routine' for the future. If you don't need to have that much customization, or if you need more guidance, you can choose from 5 options for a pre-made routine (Lifestyle, Health, Youth, Form, & Combine), or you can click the cute balance board graphic and it creates one for you! The tracking capability is nice, complete with graphs, and a visual calendar which I 'stamp' every day I use the WiiFit. You can even add your daily step count AND activities you do outside of the WiiFit! This appeals to my analytical and visual side! Another option it gives you is that you can choose a food (from a selection of 20 or so), and then make a daily goal to burn as many calories as that food has - I didn't realize sticky rice had so many calories!

SHOW ME THE NUMBERS:
It calculates your BMI from your user-entered height and a balance board-measured weight. The weight measurement seemed a little off, as it made both me and my BF about 5-10 lbs lighter than we've been told, from other scales. But, that's A-OK with me! It seems like it's mostly set up to help you lose weight and burn calories (while improving your balance & posture), however my BF and I have different goals - I'm trying to lose 20 lbs, and he's trying to gain 20 lbs. The Wii did rightfully call him underweight and told him to do strength-training to build muscle. It just laughed at me and told me to 'strap in'! haha - jk!

WISHES & BENEFITS:
While it might not be 100% perfect (wish there was no 'dying' in the Balance Bubble or Tightrope game; and in the snowball fight, it'd be nice to have the option to physically move my arm to throw, instead of just pushing 'A' to throw; skateboarding goes thru a long 'training run' every time you play; it would be cool if Super Hula Hoop was more than just Left AND Right circles (like add arms or something); and oh, to be able to enter total calories eaten for the day; etc.), it sure is a LOT of fun and DEFINITELY motivates u to MOVE! The corny but pleasant music, scenery, and challenges are already helping me look forward to getting going in the morning and coming home at night. You earn fit credits, with activities, which then allow you to unlock more advanced activities, giving you a good bit of motivation to keep going - imagine if they gave you 'legal trade' currency coins for working out! Plus, it always fits into my schedule: I can do as little as a *minute* of activity or as much as I want! It's closer than a gym, there's no monthly dues, you can wear whatever you want, it's open at 3am, the smoothies are always organic, and (depending on where u play) there isn't that icky/smelly/sticky/germy/loud atmosphere of a typical gym! Team up with a friend, for a little extra motivation and competition!

SUMMARY:
For those who aren't familiar with video games, (or who see them as a 'waste' of time) this is a great one to 'start' with. The Wii is my first real game system (other than an old Intellivision, we've had Super Nintendo, Game Cube, & Playstations in the house, but with all those cryptic buttons and 'codes', and my busy schedule, I never bothered with them). However, the Wii was up and running in no time and the 'controls' are very intuitive. I've even had a lot of 'older' people playing and having fun, in short order! The Balance Board was easy to set up, easy to figure out, and is SUPER fun to play with, oh, and I burned a boatload of calories - woo-hoo! I HIGHLY RECOMMEND the Wii Balance Board AND the WiiFit Plus!

UPDATE:
Did another 30 mins this afternoon: tried the Penguin Game and the Flame and the Tightrope - all were lots of fun (keeping the flame still was a little stressful with noisy neighbors!)

UPDATE 2:
My parents just came over and I had them try it out, using the "Trial" mode, so they didn't have to go through the in-depth setup process - my mom really liked the HulaHoop activity and my dad really liked the Bull's Eye activity (where you flap your wings to fly and land on targets!) We had such a great time - it was hilarious to watch each other!! The trial mode is a great feature - it lets you share your WiiFit Plus experience with guests who are not looking to set up a whole profile and get weighed and do balance tests, etc. Of course, there are those 'measurement' options in the Trial mode, if a guest user so chooses, they just won't be able to save their profile.

I had updated this a while ago with even more info - wonder what happened??

                 

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